Digital assets are custom operator types built from node networks or powered by scripting. They allow you to capture the functionality of any network as a reuseable tool with a custom interface and abilities. They can be driven partially or entirely by scripts and container custom tools and interactive abilities.
Align geometry to a primitive
Project rays along random vectors from points to create an ambient occlusion effect.
Non-procedurally modify geometry attribute values.
Clip geometry using bounding geometry.
Create a curve using objects as the control points.
Filter curves from the input geometry.
Convert a curve to the series of line segments that make up the curve.
Generates points based on Impact record data from DOP objects.
The Fetch DOP Transform object gets its transform by extracting the transforms from a dynamics object.
Frustum geometry operator
Create a frustum for a camera.
Gnomon geometry operator
Creates a coordinate system gnomon
Helix geometry operator
Create a polygonal helix.
Write Python code that acts directly in object, geometry and dynamics contexts.
Test for the presence of geometry between two points.
Zoom and track in X, Y, and Z of a camera.
Resizes and recenters the geometry according to reference geometry.
N-gon geometry operator
Generates an n-sided polygon.
Create a point at the location of an object.
Slide a point along a connected edge.
Create points at the center of each voxel of a fog volume.
Remove duplicate, overlapping polygons in geometry.
Rounds corners of polygons specified by a selection of points.
Create points at the centers of primitives or primitive groups.
Switch object operator
The Switch object allows you to switch between objects.
Tangent geometry operator
Build tangent and bitangent vectors for input geometry.
Transform the input geometry by the world space transformations of the specified object.
Provide the inverse of the input transform.